Developer
Idle Friday
Platform Release Date
iOS/Android: August 18th 2022
Languages
English, French, Spanish, Italian, German, Dutch, Polish, Turkish, Norwegian, Russian, Korean, Japanese, Chinese, Indonesian, Thai, Arabic
Social
Twitter: @automatoys
Instagram: @automatoys
Press / Business Contact
steffan@idlefriday.com
Credits
Design, Programming - Steffan Glynn
Music, Sound - Jake Gaule
Additional Code - George Batchelor
Additional Code - Ted Grimes
Additional Code - Dan Fountain
Translation - Warlocs
Game engine: Unity
Soundtrack
Privacy Policy
http://www.idlefriday.com/privacy-policy
Description
Insert coin. Dispense ball. Tap, turn, tilt and spin the contraptions to help each ball hop and roll its way to victory. Each Automatoy is a unique, mechanical obstacle course.
Features
- Complex machines, simple controls
- Outpace the clock to better your score
★ = Made it!
★★ = Super Fast!
★★★ = Incredible!
Praise
“tinker around with gorgeous digital toys” - PocketGamer
“complex brilliance made tactile and delightful” - Eurogamer
“Perchang meets Monument Valley” - TouchArcade
“Delightfully Elaborate” - TapSmart
Accolades
Apple Design Award 2023 Finalist
About the Developer
Idle Friday was founded in 2018 by Steffan Glynn. Steffan previously worked at State of Play Games where he worked on the BAFTA award-winning game Lumino City (2014). He was the concept and level designer of INKS which won the Apple Design Award in 2016, and the level designer for KAMI 2 (2017). Automatoys will be his first independent release.
Screenshots
















Work in Progress



Soundtrack
